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Riot Games ¡Resounding success in the Metaverse Colony!

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www.riotgames.com

Resounding success in the Metaverse Colony!

Riot Games, a state-of-the-art technology company joined the virtual event created for Colombia 4.0, the result of the alliance with Ticket Code. In a special edition made in a virtual world created with La Colonia Metaverse technology, registered trademark.

For Riot Games, it has been a truly unique experience! Attendees enjoyed a completely virtual experience, in an event that had over 400,000 attendees, and featured 3 days of live
broadcasts in Spanish, English, and sign language. The event had 11 auditoriums, more than 80 stands, in which over 80 exhibitors gave talks and conferences on software and IT, with 16 connected countries. riotgames.com, in partnership with Ticket Code, was a part of this #MinTic event, powered by the technology of La Colonia Metaverse.

Who and what is Riot Games?

Riot Games was founded in 2006 to develop, publish and support the world’s most player-focused games. In 2009, we launched our first globally recognized game, League of Legends. It has become the most played PC game in the world and a key driver of the explosive growth of esports.

Riot Games: Absolutely focused on gamers inspires the most meaningful and lasting gaming experience. The players are the centerpiece of everything he does. They share a love for games and they represent a fundamental part of their lives. They improve empathy and understanding by listening, learning and interacting with players from around the world.

La Colonia Metaverse.

The colony achieved in record time the construction of a virtual world of more than 170,000 square meters, modeled.
With the vision of a team of architects focused on the construction of virtual worlds, 3D modelers, conceptual artists, front end programmers, backend programmers.
With the support of Google cloud platform, where in record time more than 150 people managed to create production of 11 live broadcasts, more than 150 3D virtualized spaces, multi-device technology and the support of more than 300 agencies in audiovisual production.
A platform created by the team at The Data Culture, with a focus on creating virtual worlds for a variety of exhibitors, where emphasis is placed on information, education, and culture.

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